Wand of Magic Missiles
A wand composed of twisted, pale wood etched with arcane symbols and topped with a small yellow gem.
- As long as at least one charge remains, the gem glows faintly while the wand is wielded.
- May only be used by an arcane spellcaster.
Activation
When the wand is waved by an arcane spellcaster and a command word is spoken, one or two glowing yellow arrows of arcane energy fire from its tip.
- When the command word “One” is spoken, a single arrow is fired at a single target within 150’.
- When the command word “Two” is spoken, a pair of arrows are fired.
- Both arrows can target the same creature or object within 150’, or each can target a different creature or object within 150’.
- When used in this way, the next Usage Die roll gets -1.
- Each arrow hits unerringly (no saving throw allowed), doing 1d6+1 damage.
Usage Die
- Starts at d10.
- After each use, roll the current die, and on a 2 or less, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1) and the glow becomes dimmer.
- When no more charges are left, wand becomes inert.