Wand of Magic Missiles

A wand composed of twisted, pale wood etched with arcane symbols and topped with a small yellow gem.

  • As long as at least one charge remains, the gem glows faintly while the wand is wielded.
  • May only be used by an arcane spellcaster.

Activation

When the wand is waved by an arcane spellcaster and a command word is spoken, one or two glowing yellow arrows of arcane energy fire from its tip.

  • When the command word “One” is spoken, a single arrow is fired at a single target within 150’.
  • When the command word “Two” is spoken, a pair of arrows are fired.
    • Both arrows can target the same creature or object within 150’, or each can target a different creature or object within 150’.
    • When used in this way, the next Usage Die roll gets -1.
  • Each arrow hits unerringly (no saving throw allowed), doing 1d6+1 damage.

Usage Die

  • Starts at d10.
  • After each use, roll the current die, and on a 2 or less, the die drops one step (d10 -> d8 -> d6 -> d4 -> 1) and the glow becomes dimmer.
  • When no more charges are left, wand becomes inert.