Zombie
A decaying undead corpse.
| Hit Dice | 2 (9hp) |
| Armor Class | 11 (natural) |
| Attacks | 2 (+1) @ 1d4 (claw / bite) |
| Movement | 20β |
| Save | 12 (1) |
| Morale | 12 |
| Alignment | Chaotic |
- Always attack.
- Always attack last (no roll for initiative).
- When hit for 2+ points, a body part will often fall off
Undead
- Make no sounds before attacking.
- Immune to poison and other effects that only affect living creatures.
- Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).
Sub-Types
The following sub-types of zombies have been encountered:
- Armed: Make a single attack at +1, dealing damage by weapon.
- Desiccated: Flash-burn when turned or destroyed, dealing 1d2 damage to any non-undead in 5β radius.
- Mycotic: Make a single attack at +1, and when a creature starts their initiative turn within 5β, they take 1d6 poison damage and must Save vs Poison or become infected (becoming a mycotic zombie in 1 week).