Zombie

A decaying undead corpse.

Hit Dice 2 (9hp)
Armor Class 11 (natural)
Attacks 2 (+1) @ 1d4 (claw / bite)
Movement 20’
Save 12 (1)
Morale 12
Alignment Chaotic
  • Always attack.
  • Always attack last (no roll for initiative).
  • When hit for 2+ points, a body part will often fall off

Undead

  • Make no sounds before attacking.
  • Immune to poison and other effects that only affect living creatures.
  • Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).

Sub-Types

The following sub-types of zombies have been encountered:

  • Armed: Make a single attack at +1, dealing damage by weapon.
  • Desiccated: Flash-burn when turned or destroyed, dealing 1d2 damage to any non-undead in 5’ radius.
  • Mycotic: Make a single attack at +1, and when a creature starts their initiative turn within 5’, they take 1d6 poison damage and must Save vs Poison or become infected (becoming a mycotic zombie in 1 week).