Skeleton

The undead, armed, animated, skeletal remains of a medium-sized humanoid, typically encountered in graveyards, crypts, and other places of death.

Hit Dice 1 (4hp)
Armor Class 12 (natural)
Attacks 1 (+0) @ 1d6 (scimitar or other weapon)
Movement 20’
Save 12 (1)
Morale 12
Alignment Chaotic
  • Always attack.
  • Takes double damage from blunt weapons.
  • Takes half damage from edged weapons.

Undead

  • Make no sounds before attacking.
  • Immune to poison and other effects that only affect living creatures.
  • Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).